Services

Gaming & iGaming

Unity Game Development Services

Unity Game Development

Quecko leverages the power of the Unity engine to build immersive 2D and 3D games deployed seamlessly across mobile, PC, console, and the web. From intense multiplayer arenas and casual hyper-casual hits to enterprise simulations and Web3 integrations, we engineer games that look stunning and perform flawlessly on any device.

400+clients across 20+ countries
$300M+in funds generated
250+products built
150+engineers worldwide
400+clients across 20+ countries
$300M+in funds generated
250+products built
150+engineers worldwide
400+clients across 20+ countries
$300M+in funds generated
250+products built
150+engineers worldwide
400+clients across 20+ countries
$300M+in funds generated
250+products built
150+engineers worldwide
What We Build

Comprehensive Unity Engineering

01

2D & 3D Game Development

End-to-end development of 2D platformers, puzzle games, 3D RPGs, shooters, and strategy games. We handle core gameplay loops, physics integration, AI behaviors, and UI/UX implementation.

02

Cross-Platform Porting & Optimization

Developing games that deploy seamlessly across iOS, Android, PC, macOS, and WebGL. We implement platform-specific optimizations, control schemes, and rendering pipelines (URP/HDRP) to ensure peak performance everywhere.

03

Multiplayer & Networking (Netcode)

Architecting robust multiplayer infrastructure for real-time PvP, co-op, and MMO experiences. We utilize Unity Netcode, Photon (PUN), Mirror, and custom authoritative servers for lag-free, synchronized gameplay.

04

AR/VR & Spatial Computing

Building immersive Augmented Reality and Virtual Reality experiences for Meta Quest, Apple Vision Pro, ARKit, and ARCore. From enterprise training simulations to immersive gaming.

05

Web3 & Blockchain Integration

Seamlessly integrating blockchain SDKs (Thirdweb, Sequence) into Unity. We enable wallet connections, NFT asset rendering, and gasless on-chain transactions directly within the game client.

06

Performance Profiling & Rescue

Auditing and rescuing underperforming Unity projects. We utilize deep memory profiling, draw call optimization, asset bundling, and code refactoring to turn a lagging prototype into a 60FPS release candidate.

The Challenge

A great idea built poorly in Unity is just a battery-draining, laggy mess.

Unity is incredibly powerful and accessible, which is exactly why so many games built with it fail technically. Poor memory management leads to crashes. Unoptimized assets destroy framerates. Bad networking code makes multiplayer unplayable. And bolting on backend services or Web3 elements as an afterthought often breaks the game entirely. Building a successful Unity game requires deep expertise in C# architecture, rendering pipelines, memory profiling, and cross-platform optimization. Quecko brings software engineering rigor to game development—delivering beautiful, performant games that scale across platforms without melting the player's device.

Execution Blueprint

From Day 1 to Day 90: What Unity Execution Looks Like

01Day 1–15

Architecture & Prototyping

Technical architecture design, repository setup, pipeline configuration, and development of a playable grey-box prototype of the core loop.

02Day 16–45

Vertical Slice & Core Systems

Implementation of major systems (inventory, AI, UI), integration of first-pass art assets, and completion of a "vertical slice" representing final game quality.

03Day 46–75

Content Scaling & Backend

Scaling out levels/content, implementing multiplayer networking or backend services, integrating monetization/Web3 elements, and audio implementation.

04Day 76–90

Optimization & Launch

Deep performance profiling, bug fixing, cross-platform QA, app store submission preparation, and launch readiness.

Technology

Technologies We Master

Tools, frameworks, and protocols we use to build secure and scalable solutions.

Engine

Unity (2022 LTS / 2023)Unity (2022 LTS / 2023)
C#C#

Rendering

Universal Render Pipeline (URP)Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)High Definition Render Pipeline (HDRP)
custom shaders (HLSL/Shader Graph)custom shaders (HLSL/Shader Graph)

Multiplayer

Unity Netcode for GameObjects (NGO)Unity Netcode for GameObjects (NGO)
Photon (PUN 2/Fusion)Photon (PUN 2/Fusion)
MirrorMirror
NakamaNakama

Backend/Services

Unity Gaming Services (UGS)Unity Gaming Services (UGS)
PlayFabPlayFab
FirebaseFirebase
custom Node.js/Go backendscustom Node.js/Go backends

Web3 Integration

Thirdweb Unity SDKThirdweb Unity SDK
SequenceSequence
Web3AuthWeb3Auth

XR

AR FoundationAR Foundation
Meta XR SDKMeta XR SDK
OpenXROpenXR
Our Edge

We Bring Software Engineering Discipline to Game Development.

We don't wait until the end of the project to optimize. We establish performance budgets for draw calls, poly counts, and memory usage on Day 1, ensuring the game runs smoothly on target hardware.

Performance by Design

We don't wait until the end of the project to optimize. We establish performance budgets for draw calls, poly counts, and memory usage on Day 1, ensuring the game runs smoothly on target hardware.

Robust Architecture

We utilize clean, scalable C# design patterns (Dependency Injection, ScriptableObjects architecture, Event-driven systems) so your codebase remains maintainable as the game grows.

Backend & Web3 Fluency

Unlike pure game studios, we have deep in-house expertise in complex backend infrastructure, multiplayer netcode, and blockchain integration, preventing bottlenecks when the game needs to connect to the outside world.

250+ Products Shipped

We know how to take software from concept to production, navigate app store reviews, and support live operations post-launch.

Our Work

Our Projects

Video thumbnail
Video thumbnail
Video thumbnail
Video thumbnail
Social Proof

The work Quecko has done has been absolutely brilliant. Extremely responsive, reliable, and fast — we can throw last minute requests in and they'll get them done by the end of the day.

Tom Blears

Chief Executive Officer, Bitcast
Engagement

How We Collaborate

Dedicated Unity Studio

A full-time pod of Unity developers, technical artists, and QA testers acting as your external development studio.

Co-Development

Our engineers integrate directly with your existing team to provide specialized expertise (e.g., multiplayer netcode, Web3 integration, or performance optimization).

Project-Based Build

Fixed-scope, end-to-end game development based on your detailed Game Design Document.

FAQ

Frequently Asked Questions

We primarily focus on the technical engineering and development side (C# programming, architecture, integration, optimization). We can integrate assets provided by your art team, or we can partner with our network of specialized game artists and UI designers for end-to-end delivery.

Yes. We specialize in cross-platform optimization. We adjust rendering pipelines (typically moving to URP), optimize asset sizes, rework control schemes for touch/web, and modify UI to ensure a seamless experience on the new target platform.

We architect multiplayer systems based on the game genre. For fast-paced shooters, we use authoritative servers with client-side prediction and lag compensation. For casual or turn-based games, we might use lighter relay solutions. The netcode is tailored to the specific gameplay requirements.

Yes, using Unity's WebGL build target. However, WebGL requires strict optimization regarding memory and asset size to ensure fast load times and smooth performance within the browser environment. We have extensive experience optimizing Unity for web deployment.

Blogs

Latest Stories from Quecko

Ready to bring your game vision to life with uncompromising performance?

From cross-platform RPGs and competitive multiplayer arenas to Web3-integrated worlds — Quecko builds Unity games that look incredible and perform flawlessly.